bpp-phyl  2.2.0
ProbabilisticRewardMapping.h
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1 //
2 // File: ProbabilisticRewardMapping.h
3 // Created by: Laurent Guéguen
4 // Created on: mercredi 27 mars 2013, à 15h 20
5 //
6 
7 /*
8 Copyright or © or Copr. Bio++ Development Team, (November 16, 2004, 2005, 2006)
9 
10 This software is a computer program whose purpose is to provide classes
11 for phylogenetic data analysis.
12 
13 This software is governed by the CeCILL license under French law and
14 abiding by the rules of distribution of free software. You can use,
15 modify and/ or redistribute the software under the terms of the CeCILL
16 license as circulated by CEA, CNRS and INRIA at the following URL
17 "http://www.cecill.info".
18 
19 As a counterpart to the access to the source code and rights to copy,
20 modify and redistribute granted by the license, users are provided only
21 with a limited warranty and the software's author, the holder of the
22 economic rights, and the successive licensors have only limited
23 liability.
24 
25 In this respect, the user's attention is drawn to the risks associated
26 with loading, using, modifying and/or developing or reproducing the
27 software by the user in light of its specific status of free software,
28 that may mean that it is complicated to manipulate, and that also
29 therefore means that it is reserved for developers and experienced
30 professionals having in-depth computer knowledge. Users are therefore
31 encouraged to load and test the software's suitability as regards their
32 requirements in conditions enabling the security of their systems and/or
33 data to be ensured and, more generally, to use and operate it in the
34 same conditions as regards security.
35 
36 The fact that you are presently reading this means that you have had
37 knowledge of the CeCILL license and that you accept its terms.
38 */
39 
40 #ifndef _PROBABILISTICREWARDMAPPING_H_
41 #define _PROBABILISTICREWARDMAPPING_H_
42 
43 #include "RewardMapping.h"
44 #include "Reward.h"
45 #include "../TreeExceptions.h"
46 
47 #include <Bpp/Text/TextTools.h>
48 
49 // From the STL:
50 #include <vector>
51 
52 namespace bpp
53 {
54 
66  {
67  private:
68  const Reward* reward_;
74  std::vector< std::vector<double> > mapping_;
75 
76  public:
77 
85  ProbabilisticRewardMapping(const Tree& tree, const Reward* reward, size_t numberOfSites) :
86  AbstractMapping(tree), AbstractRewardMapping(tree), reward_(reward), mapping_(0)
87  {
88  setNumberOfSites(numberOfSites);
89  }
90 
98  {}
99 
100 
102 
105  {}
106 
108  {
110  reward_ = prm.reward_;
111  mapping_ = prm.mapping_;
112  return *this;
113  }
114 
116 
117  public:
118 
119  virtual double getReward(int nodeId, size_t siteIndex) const
120  {
121  return mapping_[siteIndex][getNodeIndex(nodeId)];
122  }
123 
129  virtual void setTree(const Tree& tree);
130 
131  virtual void setNumberOfSites(size_t numberOfSites);
132 
138  virtual double& operator()(size_t nodeIndex, size_t siteIndex)
139  {
140  return mapping_[siteIndex][nodeIndex];
141  }
142 
148  virtual const double& operator()(size_t nodeIndex, size_t siteIndex) const
149  {
150  return mapping_[siteIndex][nodeIndex];
151  }
152 
158  std::vector<double>& operator[](size_t siteIndex)
159  {
160  return mapping_[siteIndex];
161  }
162 
168  const std::vector<double>& operator[](size_t siteIndex) const
169  {
170  return mapping_[siteIndex];
171  }
172 };
173 
174 } //end of namespace bpp.
175 
176 #endif //_PROBABILISTICREWARDMAPPING_H_
177 
std::vector< double > & operator[](size_t siteIndex)
Direct access to rewards.
AbstractRewardMapping & operator=(const AbstractRewardMapping &arm)
virtual void setTree(const Tree &tree)
(Re)-set the phylogenetic tree associated to this mapping.
const std::vector< double > & operator[](size_t siteIndex) const
Direct access to rewards.
ProbabilisticRewardMapping & operator=(const ProbabilisticRewardMapping &prm)
The Reward interface.
Definition: Reward.h:70
Interface for phylogenetic tree objects.
Definition: Tree.h:148
ProbabilisticRewardMapping(const ProbabilisticRewardMapping &prm)
ProbabilisticRewardMapping(const Tree &tree, const Reward *reward, size_t numberOfSites)
Build a new ProbabilisticRewardMapping object.
virtual double getReward(int nodeId, size_t siteIndex) const
std::vector< std::vector< double > > mapping_
Rewards storage.
Partial implementation of the reward mapping interface.
Definition: RewardMapping.h:87
Data storage class for probabilistic rewards mappings.
virtual size_t getNodeIndex(int nodeId) const
Definition: Mapping.h:230
ProbabilisticRewardMapping * clone() const
ProbabilisticRewardMapping(const Tree &tree)
Build a new ProbabilisticRewardMapping object.
Partial implementation of the mapping interface.
Definition: Mapping.h:130
virtual const double & operator()(size_t nodeIndex, size_t siteIndex) const
Direct access to rewards.
virtual void setNumberOfSites(size_t numberOfSites)
virtual double & operator()(size_t nodeIndex, size_t siteIndex)
Direct access to rewards.